Olli Sotamaa - Nama Orang; Jan Švelch - Nama Orang;
E-book Game Production Studies
Amsterdam University Press · 2021
Penilaian
0,0
dari 5Informasi Detail Buku
ISBN/ISSN
9789048551736
Penerbit
Amsterdam University Press
Tahun Terbit
2021
Halaman
358 hlm
Bahasa
English
Klasifikasi
338
No. Panggil
338 SOT g
Subjek
Sinopsis
The global video game industry has witnessed signif icant changes over the past decade or so. Similar to other media industries, game developers and publishers have moved from producing independent titles and mate-rial goods to providing constantly updated digital services (Sotamaa and Karppi 2010; Švelch 2019). These shifts are visible in popular new business models like free-to-play and the new roles, responsibilities, and occupations associated with game production, such as data analysts (Kerr 2017; Whitson 2019). Digital distribution platforms, accessible development tools, and new audiences also spawn ‘informal game development practices’ (Keogh 2019), which turn game production into a process that is both inherently global and intensely localized.
Ketersediaan
#
Perpustakaan SMA Kolese Loyola Semarang
338 SOT g 000446-eB-0122
000446-eB-0122
Tersedia
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