Even today the academic world often rejects the different manifestations of contemporary popular culture as a source of study in many subjects of the humanities. In the fields of history and archaeology its role is, however, fundamental to the framework of research into cultural reception. In this respect, as defined by Sonna and Illarraga (2016: 9-10):Cines, series, películas, …
As the dominant narrative forms in the age of media convergence, films and games call for a transmedial perspective in narratology. Games allow a participatory reception of the story, bringing the transgression of the ontological boundary between the narrated world and the world of the recipient into focus. These diverse transgressions - medial and ontological - are the subject of this transdis…