This rectangle is divided in half by a net. On either side of and parallel to the net at a distance of 6.95 m are the service lines. The area between the net and the service lines is divided in half by a perpendicular line called the central service line. The central service line will extend 20 cm beyond the service line. When referring to surface and line layout, the two halves of the court mu…
In today’s hypercompetitive world, contact sports bring about fierce rivalries between fans, between players, and even between countries. From the Ohio State Buckeyes and the Michigan Wolverines in grid iron football, to the Australian Wallabies and the New Zealand All Blacks in rugby, to Real Madrid and Barcelona in association football (soccer), contact sports incite a passion few other gam…
The stadium, adorned with flags from throughout the world, is packed. On a central arena, thousands of performers present a rich, colorful spectacle to spectators both present and the millions throughout the planet watching it on television. At last, the parade of nations starts, beginning with the Greek delegation and continuing with those of every nation in the world, with that of the host co…
Getting a little bored with easy sudokus? Or fed up with sudokus that require you to guess the solution? Or sudokus that have more than one solution? Or sudokus of which the degree of difficulty is given in very inflated terms like excruciating or extreme? In this book we have none of that. We have proper difficult sudokus with only one solution, that can be solved by direct reasoning. It is ju…
A series of graphic patterns inspired by geometry from the field of play. Courts, jumps, fields, tracks and lanes. Lines that guide and transform the lives of athletes around the globe. Each is divided into and filled with Olympic colours to create a playful and artful interpretation of the Olympic stage. A visual representation of all nations coming together at the Games?–?the world united o…
These are just a few of the many highlights of the tangible results of Olympic Agenda 2020. The achievements demonstrate that we have reached the objectives that we have set for ourselves in 2014. With the whole picture now in full view, we can say with satisfaction: we have changed. We have strengthened the IOC and the Olympic Movement by making the Olympic Games fit for the future; we have sa…
Charting the increase in the use of games for the dissemination of extremist propaganda, radicalization, recruitment, and mobilization, this book examines the "gamification of extremism." Editors Linda Schlegel and Rachel Kowert bring together a range of insights from world-leading experts in the field to provide the first comprehensive overview of gaming and extremism. The potential nexus betw…
The Eiffel Tower (La tour Eiffel) is the famous, iron lattice structure located on the Champ de Mars in Paris, France. It is named after the engineer, Gustave Eiffel, whose company designed and built the tower as the entrance to the 1889 Exposition Universelle, or World’s Fair. The tower is one of the most recognizable structures in the world and has become an iconic symbol of both Paris and …
A skateboard is a four wheel mode of transportation made of multiple components. It has a wooden deck with grip tape applied to the top for better traction. This deck is mounted to two trucks. Trucks are the turning mechanisms of the skateboard that allow the skater to lean on one side of the deck or the other to turn the skateboard. Bearings are installed into the wheels, which are then applie…
This book is for all teachers for English as a Foreign Language working with young childern between the ages of four and twelve. It can be used by pre-school and primary school teachers as an extension of the general school curriculum as well as by parents in an informal private atmosphere. The games presented can stand alone or be used to complement an existing coursebook or syllabus. Games ca…
As the dominant narrative forms in the age of media convergence, films and games call for a transmedial perspective in narratology. Games allow a participatory reception of the story, bringing the transgression of the ontological boundary between the narrated world and the world of the recipient into focus. These diverse transgressions - medial and ontological - are the subject of this transdis…
Game studies, formalism, game analysis, aesthetic theory of games.
Stories are what the world is about. Somehow everyone can relate to stories. They are engaging, they are filled with references and bits of information and little gaps and secrets that inspire interpretation, imagination, feedback and follow -ups. And we don’t just tell, we ‘play ’ stories on a daily basis. Engaging with narratives is a familiar part of our everyday lives. …
This book takes a multidisciplinary approach to the question of esports and their role in society. A diverse group of authors tackle the impact of esports and the ways in which it has grown within the entertainment industry around the world. Chapters offer a coherent response to the following questions: What role do esports play in the entertainment industry? What communication skills can be le…
“What is the Avatar” is part genre study, part theoretical discussion of fictionality and embodiment in gaming. Its topic is what I call “avatar-based” singleplayer games, with particular emphasis on the kind of navigable real-time 3D graphical environments that were spearheaded by Doom, Mario 64 and To mb R a i d e r in the mid-nineties. The avatar is that which extends our embodie…
Membahas mengenai cara membuat game edukasi yang memberikan dampak positif bagi anak.