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E-book Digital Embodiment and the Arts : Exploring Hybrid Spaces through Emerging Technologies
This book is more than fifteen years in the making, although its origins go back much further than that, most likely pointing to a darkened almost empty local cinema more than 30 years ago in 1991. I had convinced two of my loyal friends to attend the screening of a new film entitled Prospero’s Books directed by artist and filmmaker Peter Greenaway. I sat there mesmerised by its innovative use of mixed media techniques and overlays of multiple moving and still images and anima-tions, all rendered on a Quantel Paintbox System, although the only other audience member in the cinema that evening already left halfway through the film. There was no denying it was hard going at times, but the magic coming from that screen has never left me. I remember staring at those books coming alive before my very eyes, with frogs and other animals seen one moment as an illustration on the pages and the next moment morphing into animation and scuttling offscreen. This was a form of thinking and a use of mixed media that was beyond my own imagination.Fast forward another decade or so and it was during the timing of undertaking my Ph.D. at SMARTlab Digital Media Institute1 with Professor Lizbeth Goodman that had a deep impact on my understanding and perceptions of the world of digital media, not least because of the incredible minds and energies that I had the good fortune to meet there. I began my Ph.D. in the summer of 2006 and quickly realised I was in exactly the right place at exactly the right time – it was a kind of serendipity to have found myself there. Here, I laid the foundations of my approaches, meth-odologies, interests, and sensitivities towards the arts and new technologies that have been sustained since then. There has been just enough time to see the return-ing circles of interest in virtual worlds, virtual reality (VR), participatory practices, online technological-mediated collaborations, and many other related themes. Who would have thought that the ‘Metaverse’ would be talked about almost as though it had never existed until the second decade of the twenty-first century – of course, it had already had two returns of the circle, once in the mid-1990s (although not consistently related to online accessible and connected worlds) and again from the mid part of the first decade of the twenty-first century. Luckily, I have been around just about long enough to have seen these things first hand. It took me until I met the philosopher, academic, and dancer Professor Susan Kozel at SMARTlab2 to understand the significance of the body in my under-standing of the world. Taking part in some of her workshops and listening to her talks allowed me to realise that I had always understood the world through my body. Additionally, the set-up of the Ph.D. tri-annual seminar exchanges often drew upon a range of performance techniques with the body being held central to the intellectual, academic, and artistic understanding that was being developed there. This was a liberation for me. I always learnt through my body but this was the first time I had permission to do so, and even encouraged to do so, and most importantly acknowledged that for myself.But why a book on digital embodiment and its relationship to hybridity and the arts? It seems that certainly in the last decade, there has been a growing real-isation that our desire for the digital experience in all its forms is very much here to stay (at least while there is still power left to keep the technology going or an alternative source of energy is found to feed our collective digital appetites) and most certainly embedded in our everyday lives in the western world and beyond.
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