My experience with StarCraft could be mapped into three periods that represent the history of the game itself. I was introduced to real-time strat-egy (RTS) games when my cousin brought their copy of Warcraft: Orcs & Humans (Blizzard Entertainment 1994) at my grandparents’ house. My brother and I got the game quickly after and, as most players from the early 1990s, I was playing es…