The only up-to-date frequency dictionary of Spanish currently available, this is an invaluable tool for all learners of Spanish that provides a list of the 5,000 most commonly used words in the language. Based on a twenty million word corpus evenly divided between spoken, fiction and non-fiction texts from both Spain and Latin America, the Dictionary provides a detailed frequency-based list,…
This volume demonstrates how the Hundred Years War (1337–1453) provides a necessary context for late medieval literature. Many of the major writers of the period, in a variety of different languages, lived either all or most of their lives under the shadow of war, including Geoffrey Chaucer, Christine de Pizan, Giovanni Boccaccio and Bridget of Sweden. The essays collected here investigate ho…
How online affinity networks expand learning and opportunity for young people Boyband One Direction fanfiction writers, gamers who solve math problems together, Harry Potter fans who knit for a cause. Across subcultures and geographies, young fans have found each other and formed community online, learning from one another along the way. From these and other in-depth case studies of online affi…
Explore 60 flowers, bloom by bloom, in stunning portraiture with lush macrophotography that showcases the details of each flower, and learn how to arrange flowers with different styles, tips, and techniques. Intimate portraits of each flower include quick-reference profiles with tips for choosing the best blooms, care for cut stems, arranging recommendations, colors, shapes, and even growing…
This book defines children as people between the ages of 0 and 18 years. The extent of child participation should depend on the age, experience and maturity of the child. A baby cannot be expected to make logical decisions, while a child of seven years old should not be expected to take on the burdens and responsibilities of an adult. However, all children should be involved and consulted in so…
Charting the increase in the use of games for the dissemination of extremist propaganda, radicalization, recruitment, and mobilization, this book examines the "gamification of extremism." Editors Linda Schlegel and Rachel Kowert bring together a range of insights from world-leading experts in the field to provide the first comprehensive overview of gaming and extremism. The potential nexus betw…
The world is facing a biodiversity crisis and around 1 million animal and plant species are estimated to be threatened with extinction (IPBES, 2019). Trees are highly visible in most landscapes and are excellent biodiversity indicators. They are ecologically, culturally and economically of vital importance and yet there have been surprising gaps in knowledge of the diversity, distribution, abun…
Animal research is part of a complex web of relations made up of humans and animals, practices inside and outside the laboratory, formal laws and professional norms, and social imaginaries of the past and future of medicine. Researching Animal Research sets out an innovative approach for understanding and intervening in the social practices that constitute animal research. It proposes the idea …
Quinn Berkowitz and Tarek Mansour’s families have been in business together for years: Quinn’s parents are wedding planners, and Tarek’s own a catering company. At the end of last summer, Quinn confessed her crush on him in the form of a rambling email—and then he left for college without a response. Quinn has been dreading seeing him again almost as much as she dreads another summer…
When the Nerds Go Marching In shows how digital technology has moved from the margins to the mainstream of campaign and election organization in contemporary democracies. Combining an extensive review of existing literature and comparative data sources with original survey evidence and web content analysis of digital campaign content across four nations—the United Kingdom, Australia, France, …