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E-book Playful Materialities : The Stuff That Games Are Made Of
Augmented reality can be understood as an integration of the virtual into the real or augmentation thereof. This places augmented reality on the ‘reality’ side of the mixed reality continuum,1 meaning that virtual elements usually exist as foreign bodies in a real space. While there are many possible applications for augmented reality, its potential for application in site-specific installations is undeniable. Aug-mented reality’s proclivity for spatial immersion and interactivity makes it a natural fit with installation art, and digital games. The existence of augmented reality in the real and in the virtual situates it as an enticing point of inquiry for the study of ma-terialities.We recently created an innovative augmented reality installation that treads just such a line between augmented reality game and site-specific art installation: MASCHINENKLANGWERK. The objective of this paper, then, is twofold: analyze MASCHINENKLANGWERK as a media artifact and in so doing, examine the distinct materiality and mediality of augmented reality and discern its characteristics. To begin, we will introduce our project, MASCHI-NENKLANGWERK, an interactive sound and light installation which was exhibited at the Dropforge Hendrichs in Solingen, Germany, from March 12 to 19, 2022. We will discuss its inception and dive into some design concepts behind it, especially characterizing the installation as a ‘ludification.’ Next, we will re-approach the subject from an angle of aesthetic theory and dissect its material makeup while also discussing the medium of mixed and augmented reality and its materiality in more general terms. Finally, we will broaden the definition of augmented reality as a medial augmentation of the real by examining MASCHINENKLANGWERK from a media studies perspective, thus also expanding upon the unique materiality of the project and augmented reality as a medium. It is our intention and hope to set new precedents for augmented reality both as a technology and as an artistic medium; to reinvigorate and expand its scholarly discussion, and to inspire innovation in the creation of augmented reality artifacts.
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