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E-book Virtual Heritage : A Guide
If we follow the above definitions, then virtual heritage is not only the bringing together of virtual reality technology with cultural heritage content, it is also an experiential medium. However, that experience is based on the recreating or reconstructing of data, measurements, and observations. Virtual heritage is a fascinating and challenging area of practice and research, but papers seldom examine underlying assumptions and precepts or explain the complete design and testing process. Where academic work is published, it is typically behind paywalls. Where are the primers providing an overview of immersive technology applied to cultural heritage, directly and conveniently accessible to the public? And where does one learn to make the leap from meas-urement to user experience?Unlike other fields, virtual heritage projects are seldom long-lived and robust, clear and significant results are hard to find, data is seldom shared or easily accessible. Because of the many fields that help develop and present virtual her-itage projects and related technology, the lack of access to past projects and results, and the manic changes in related technologies, students and scholars from other fields face steep learning curves regards the technical opportuni-ties, the interaction design challenges, and the preservation risks. Our solution was to create a guide that is more concise, applied, and accessible to students from related fields. This is a key reason why this book is available as an open access publication.
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