e concept of the laboratory has a long history in theater and performance. Philosopher of science Robert Crease devoted a volume to developing an analogy between scientific experiments and theatri-cal processes, according to which a laboratory “is a particular space of action” (1993: 106, italics original). But the analogy between laboratory and theater is as problematic for philosophers of…
Film has long been defined as a temporal art, most famously by André Bazin and Andrei Tarkovsky. Yet more fundamentally it has always been a spatial art, transporting its audiences imaginatively to spaces and places other than those they literally inhabit. In the digital era, this spatial illusion and paradox has been greatly expanded – by the predominance of domestic film viewing, along wit…
Archival Film Curatorship is the first book-length study that investigates film archives at the intersection of institutional histories, early and silent film historiography, and archival curatorship. It examines three institutions at the forefront of experimentation with film exhibition and curatorship. The Eye Film Museum in Amsterdam, the George Eastman Museum in Rochester, NY, and the Natio…
Industrial film, non-theatrical film, film studies and science and technology studies, economic history, visual culture
“What is the Avatar” is part genre study, part theoretical discussion of fictionality and embodiment in gaming. Its topic is what I call “avatar-based” singleplayer games, with particular emphasis on the kind of navigable real-time 3D graphical environments that were spearheaded by Doom, Mario 64 and To mb R a i d e r in the mid-nineties. The avatar is that which extends our embodie…
Membahas mengenai cara membuat game edukasi yang memberikan dampak positif bagi anak.